We push on the boundaries of our knowledge about dropout by showing theoretically that dropout training can be understood as performing MAP estimation concurrently for an entire family of conditional models whose objectives are themselves lower bounded by the original dropout objective. This discovery allows us to pick any model from this family after training, which leads to a substantial improvement on regularisation-heavy language modelling. The family includes models that compute a power mean over the sampled dropout masks, and their less stochastic subvariants with tighter and higher lower bounds than the fully stochastic dropout objective. The deterministic subvariant's bound is equal to its objective, and the highest amongst these models. It also exhibits the best model fit in our experiments. Together, these results suggest that the predominant view of deterministic dropout as a good approximation to MC averaging is misleading. Rather, deterministic dropout is the best available approximation to the true objective.
Navigating and understanding the real world remains a key challenge in machine learning and inspires a great variety of research in areas such as language grounding, planning, navigation and computer vision. We propose an instruction-following task that requires all of the above, and which combines the practicality of simulated environments with the challenges of ambiguous, noisy real world data. StreetNav is built on top of Google Street View and provides visually accurate environments representing real places. Agents are given driving instructions which they must learn to interpret in order to successfully navigate in this environment. Since humans equipped with driving instructions can readily navigate in previously unseen cities, we set a high bar and test our trained agents for similar cognitive capabilities. Although deep reinforcement learning (RL) methods are frequently evaluated only on data that closely follow the training distribution, our dataset extends to multiple cities and has a clean train/test separation. This allows for thorough testing of generalisation ability. This paper presents the StreetNav environment and tasks, models that establish strong baselines, and extensive analysis of the task and the trained agents.
Natural language processing has made significant inroads into learning the semantics of words through distributional approaches, however representations learnt via these methods fail to capture certain kinds of information implicit in the real world. In particular, spatial relations are encoded in a way that is inconsistent with human spatial reasoning and lacking invariance to viewpoint changes. We present a system capable of capturing the semantics of spatial relations such as behind, left of, etc from natural language. Our key contributions are a novel multi-modal objective based on generating images of scenes from their textual descriptions, and a new dataset on which to train it. We demonstrate that internal representations are robust to meaning preserving transformations of descriptions (paraphrase invariance), while viewpoint invariance is an emergent property of the system.
We introduce hyperbolic attention networks to endow neural networks with enough capacity to match the complexity of data with hierarchical and power-law structure. A few recent approaches have successfully demonstrated the benefits of imposing hyperbolic geometry on the parameters of shallow networks. We extend this line of work by imposing hyperbolic geometry on the activations of neural networks. This allows us to exploit hyperbolic geometry to reason about embeddings produced by deep networks. We achieve this by re-expressing the ubiquitous mechanism of soft attention in terms of operations defined for hyperboloid and Klein models. Our method shows improvements in terms of generalization on neural machine translation, learning on graphs and visual question answering tasks while keeping the neural representations compact.
We show that dropout training is best understood as performing MAP estimation concurrently for a family of conditional models whose objectives are themselves lower bounded by the original dropout objective. This discovery allows us to pick any model from this family after training, which leads to a substantial improvement on regularisation-heavy language modelling. The family includes models that compute a power mean over the sampled dropout masks, and their less stochastic subvariants with tighter and higher lower bounds than the fully stochastic dropout objective. We argue that since the deterministic subvariant's bound is equal to its objective, and the highest amongst these models, the predominant view of it as a good approximation to MC averaging is misleading. Rather, deterministic dropout is the best available approximation to the true objective.
Navigation is a rich and well-grounded problem domain that drives progress in many different areas of research: perception, planning, memory, exploration, and optimisation in particular. Historically these challenges have been separately considered and solutions built that rely on stationary datasets - for example, recorded trajectories through an environment. These datasets cannot be used for decision-making and reinforcement learning, however, and in general the perspective of navigation as an interactive learning task, where the actions and behaviours of a learning agent are learned simultaneously with the perception and planning, is relatively unsupported. Thus, existing navigation benchmarks generally rely on static datasets (Geiger et al., 2013; Kendall et al., 2015) or simulators (Beattie et al., 2016; Shah et al., 2018). To support and validate research in end-to-end navigation, we present StreetLearn: an interactive, first-person, partially-observed visual environment that uses Google Street View for its photographic content and broad coverage, and give performance baselines for a challenging goal-driven navigation task. The environment code, baseline agent code, and the dataset are available at http://streetlearn.cc
Navigating through unstructured environments is a basic capability of intelligent creatures, and thus is of fundamental interest in the study and development of artificial intelligence. Long-range navigation is a complex cognitive task that relies on developing an internal representation of space, grounded by recognisable landmarks and robust visual processing, that can simultaneously support continuous self-localisation (I am here) and a representation of the goal (I am going there). Building upon recent research that applies deep reinforcement learning to maze navigation problems, we present an end-to-end deep reinforcement learning approach that can be applied on a city scale. Recognising that successful navigation relies on integration of general policies with locale-specific knowledge, we propose a dual pathway architecture that allows locale-specific features to be encapsulated, while still enabling transfer to multiple cities. We present an interactive navigation environment that uses Google StreetView for its photographic content and worldwide coverage, and demonstrate that our learning method allows agents to learn to navigate multiple cities and to traverse to target destinations that may be kilometres away. The project webpage this http URL contains a video summarising our research and showing the trained agent in diverse city environments and on the transfer task, the form to request the StreetLearn dataset and links to further resources. The StreetLearn environment code is available at this https URL
Neural network-based systems can now learn to locate the referents of words and phrases in images, answer questions about visual scenes, and even execute symbolic instructions as first-person actors in partially-observable worlds. To achieve this so-called grounded language learning, models must overcome certain well-studied learning challenges that are also fundamental to infants learning their first words. While it is notable that models with no meaningful prior knowledge overcome these learning obstacles, AI researchers and practitioners currently lack a clear understanding of exactly how they do so. Here we address this question as a way of achieving a clearer general understanding of grounded language learning, both to inform future research and to improve confidence in model predictions. For maximum control and generality, we focus on a simple neural network-based language learning agent trained via policy-gradient methods to interpret synthetic linguistic instructions in a simulated 3D world. We apply experimental paradigms from developmental psychology to this agent, exploring the conditions under which established human biases and learning effects emerge. We further propose a novel way to visualise and analyse semantic representation in grounded language learning agents that yields a plausible computational account of the observed effects.
Natural language processing has made significant inroads into learning the semantics of words through distributional approaches, however representations learnt via these methods fail to capture certain kinds of information implicit in the real world. In particular, spatial relations are encoded in a way that is inconsistent with human spatial reasoning and lacking invariance to viewpoint changes. We present a system capable of capturing the semantics of spatial relations such as behind, left of, etc from natural language. Our key contributions are a novel multi-modal objective based on generating images of scenes from their textual descriptions, and a new dataset on which to train it. We demonstrate that internal representations are robust to meaning preserving transformations of descriptions (paraphrase invariance), while viewpoint invariance is an emergent property of the system.
一直以来,导航都是一项重要的认知任务,它使人类和动物在一个复杂的世界里,在没有地图的情况下,能够穿越遥远的距离。可以这样说,能够在非结构化环境中导航是智能生物的基本能力,因此这对于人工智能的研究和开发具有根本性的作用。最近,DeepMind提出了一种全新的、双路径智能体结构,该结构采用端到端的强化学习进行训练,可处理城
The ability of algorithms to evolve or learn (compositional) communication protocols has traditionally been studied in the language evolution literature through the use of emergent communication tasks. Here we scale up this research by using contemporary deep learning methods and by training reinforcement-learning neural network agents on referential communication games. We extend previous work, in which agents were trained in symbolic environments, by developing agents which are able to learn from raw pixel data, a more challenging and realistic input representation. We find that the degree of structure found in the input data affects the nature of the emerged protocols, and thereby corroborate the hypothesis that structured compositional language is most likely to emerge when agents perceive the world as being structured.
Reading comprehension (RC)—in contrast to information retrieval—requires integrating information and reasoning about events, entities, and their relations across a full document. Question answering is conventionally used to assess RC ability, in both artificial agents and children learning to read. However, existing RC datasets and tasks are dominated by questions that can be solved by selecting answers using superficial information (e.g., local context similarity or global term frequency); they thus fail to test for the essential integrative aspect of RC. To encourage progress on deeper comprehension of language, we present a new dataset and set of tasks in which the reader must answer questions about stories by reading entire books or movie scripts. These tasks are designed so that successfully answering their questions requires understanding the underlying narrative rather than relying on shallow pattern matching or salience. We show that although humans solve the tasks easily, standard RC models struggle on the tasks presented here. We provide an analysis of the dataset and the challenges it presents.
Neural network-based systems can now learn to locate the referents of words and phrases in images, answer questions about visual scenes, and execute symbolic instructions as first-person actors in partially-observable worlds. To achieve this so-called grounded language learning, models must overcome challenges that infants face when learning their first words. While it is notable that models with no meaningful prior knowledge overcome these obstacles, researchers currently lack a clear understanding of how they do so, a problem that we attempt to address in this paper. For maximum control and generality, we focus on a simple neural network-based language learning agent, trained via policy-gradient methods, which can interpret single-word instructions in a simulated 3D world. Whilst the goal is not to explicitly model infant word learning, we take inspiration from experimental paradigms in developmental psychology and apply some of these to the artificial agent, exploring the conditions under which established human biases and learning effects emerge. We further propose a novel method for visualising semantic representations in the agent.
We are increasingly surrounded by artificially intelligent technology that takes decisions and executes actions on our behalf. This creates a pressing need for general means to communicate with, instruct and guide artificial agents, with human language the most compelling means for such communication. To achieve this in a scalable fashion, agents must be able to relate language to the world and to actions; that is, their understanding of language must be grounded and embodied. However, learning grounded language is a notoriously challenging problem in artificial intelligence research. Here we present an agent that learns to interpret language in a simulated 3D environment where it is rewarded for the successful execution of written instructions. Trained via a combination of reinforcement and unsupervised learning, and beginning with minimal prior knowledge, the agent learns to relate linguistic symbols to emergent perceptual representations of its physical surroundings and to pertinent sequences of actions. The agent's comprehension of language extends beyond its prior experience, enabling it to apply familiar language to unfamiliar situations and to interpret entirely novel instructions. Moreover, the speed with which this agent learns new words increases as its semantic knowledge grows. This facility for generalising and bootstrapping semantic knowledge indicates the potential of the present approach for reconciling ambiguous natural language with the complexity of the physical world.
We present a novel semi-supervised approach for sequence transduction and apply it to semantic parsing. The unsupervised component is based on a generative model in which latent sentences generate the unpaired logical forms. We apply this method to a number of semantic parsing tasks focusing on domains with limited access to labelled training data and extend those datasets with synthetically generated logical forms.
While most approaches to automatically recognizing entailment relations have used classifiers employing hand engineered features derived from complex natural language processing pipelines, in practice their performance has been only slightly better than bag-of-word pair classifiers using only lexical similarity. The only attempt so far to build an end-to-end differentiable neural network for entailment failed to outperform such a simple similarity classifier. In this paper, we propose a neural model that reads two sentences to determine entailment using long short-term memory units. We extend this model with a word-by-word neural attention mechanism that encourages reasoning over entailments of pairs of words and phrases. Furthermore, we present a qualitative analysis of attention weights produced by this model, demonstrating such reasoning capabilities. On a large entailment dataset this model outperforms the previous best neural model and a classifier with engineered features by a substantial margin. It is the first generic end-to-end differentiable system that achieves state-of-the-art accuracy on a textual entailment dataset.
Many language generation tasks require the production of text conditioned on both structured and unstructured inputs. We present a novel neural network architecture which generates an output sequence conditioned on an arbitrary number of input functions. Crucially, our approach allows both the choice of conditioning context and the granularity of generation, for example characters or tokens, to be marginalised, thus permitting scalable and effective training. Using this framework, we address the problem of generating programming code from a mixed natural language and structured specification. We create two new data sets for this paradigm derived from the collectible trading card games Magic the Gathering and Hearthstone. On these, and a third preexisting corpus, we demonstrate that marginalising multiple predictors allows our model to outperform strong benchmarks.