Social robot navigation in crowded public spaces such as university campuses, restaurants, grocery stores, and hospitals, is an increasingly important area of research. One of the core strategies for achieving this goal is to understand humans' intent-underlying psychological factors that govern their motion-by learning how humans assign rewards to their actions, typically via inverse reinforcement learning (IRL). Despite significant progress in IRL, learning reward functions of multiple agents simultaneously in dense unstructured pedestrian crowds has remained intractable due to the nature of the tightly coupled social interactions that occur in these scenarios e.g. passing, intersections, swerving, weaving, etc. In this paper, we present a new multi-agent maximum entropy inverse reinforcement learning algorithm for real world unstructured pedestrian crowds. Key to our approach is a simple, but effective, mathematical trick which we name the so-called "tractability-rationality trade-off" trick that achieves tractability at the cost of a slight reduction in accuracy. We compare our approach to the classical single-agent MaxEnt IRL as well as state-of-the-art trajectory prediction methods on several datasets including the ETH, UCY, SCAND, JRDB, and a new dataset, called Speedway, collected at a busy intersection on a University campus focusing on dense, complex agent interactions. Our key findings show that, on the dense Speedway dataset, our approach ranks 1st among top 7 baselines with > 2x improvement over single-agent IRL, and is competitive with state-of-the-art large transformer-based encoder-decoder models on sparser datasets such as ETH/UCY (ranks 3rd among top 7 baselines).
A major challenge to deploying robots widely is navigation in human-populated environments, commonly referred to as social robot navigation. While the field of social navigation has advanced tremendously in recent years, the fair evaluation of algorithms that tackle social navigation remains hard because it involves not just robotic agents moving in static environments but also dynamic human agents and their perceptions of the appropriateness of robot behavior. In contrast, clear, repeatable, and accessible benchmarks have accelerated progress in fields like computer vision, natural language processing and traditional robot navigation by enabling researchers to fairly compare algorithms, revealing limitations of existing solutions and illuminating promising new directions. We believe the same approach can benefit social navigation. In this paper, we pave the road towards common, widely accessible, and repeatable benchmarking criteria to evaluate social robot navigation. Our contributions include (a) a definition of a socially navigating robot as one that respects the principles of safety, comfort, legibility, politeness, social competency, agent understanding, proactivity, and responsiveness to context, (b) guidelines for the use of metrics, development of scenarios, benchmarks, datasets, and simulators to evaluate social navigation, and (c) a design of a social navigation metrics framework to make it easier to compare results from different simulators, robots and datasets.
Autonomous mobility tasks such as last-mile delivery require reasoning about operator-indicated preferences over terrains on which the robot should navigate to ensure both robot safety and mission success. However, coping with out of distribution data from novel terrains or appearance changes due to lighting variations remains a fundamental problem in visual terrain-adaptive navigation. Existing solutions either require labor-intensive manual data re-collection and labeling or use hand-coded reward functions that may not align with operator preferences. In this work, we posit that operator preferences for visually novel terrains, which the robot should adhere to, can often be extrapolated from established terrain preferences within the inertial-proprioceptive-tactile domain. Leveraging this insight, we introduce Preference extrApolation for Terrain-awarE Robot Navigation (PATERN), a novel framework for extrapolating operator terrain preferences for visual navigation. PATERN learns to map inertial-proprioceptive-tactile measurements from the robot's observations to a representation space and performs nearest-neighbor search in this space to estimate operator preferences over novel terrains. Through physical robot experiments in outdoor environments, we assess PATERN's capability to extrapolate preferences and generalize to novel terrains and challenging lighting conditions. Compared to baseline approaches, our findings indicate that PATERN (1) robustly generalizes to diverse terrains and varied lighting conditions, while navigating in a preference-aligned manner.
Empowering robots to navigate in a socially compliant manner is essential for the acceptance of robots moving in human-inhabited environments. Previously, roboticists have developed geometric navigation systems with decades of empirical validation to achieve safety and efficiency. However, the many complex factors of social compliance make geometric navigation systems hard to adapt to social situations, where no amount of tuning enables them to be both safe (people are too unpredictable) and efficient (the frozen robot problem). With recent advances in deep learning approaches, the common reaction has been to entirely discard these classical navigation systems and start from scratch, building a completely new learning-based social navigation planner. In this work, we find that this reaction is unnecessarily extreme: using a large-scale real-world social navigation dataset, SCAND, we find that geometric systems can produce trajectory plans that align with the human demonstrations in a large number of social situations. We, therefore, ask if we can rethink the social robot navigation problem by leveraging the advantages of both geometric and learning-based methods. We validate this hybrid paradigm through a proof-of-concept experiment, in which we develop a hybrid planner that switches between geometric and learning-based planning. Our experiments on both SCAND and two physical robots show that the hybrid planner can achieve better social compliance compared to using either the geometric or learning-based approach alone.
Recent advances in the field of machine learning have led to new ways for mobile robots to acquire advanced navigational capabilities. However, these learning-based methods raise the possibility that learned navigation behaviors may not align with the intentions and preferences of people, a problem known as value misalignment. To mitigate this risk, this dissertation aims to answer the question: "How can we use machine learning methods to align the navigational behaviors of autonomous mobile robots with human intentions and preferences?" First, this dissertation addresses this question by introducing a new approach to learning navigation behaviors by imitating human-provided demonstrations of the intended navigation task. This contribution allows mobile robots to acquire autonomous visual navigation capabilities through imitation, using a novel objective function that encourages the agent to align with the human's navigation objectives and penalizes misalignment. Second, this dissertation introduces two algorithms to enhance terrain-aware off-road navigation for mobile robots by learning visual terrain awareness in a self-supervised manner. This contribution enables mobile robots to respect a human operator's preferences for navigating different terrains in urban outdoor environments, while extrapolating these preferences to visually novel terrains by leveraging multi-modal representations. Finally, in the context of robot navigation in human-occupied environments, this dissertation introduces a dataset and an algorithm for robot navigation in a socially compliant manner in both indoor and outdoor environments. In summary, the contributions in this dissertation take significant steps toward addressing the value alignment problem in autonomous navigation, enabling mobile robots to navigate autonomously with objectives that align with human intentions and preferences.
Empowering robots to navigate in a socially compliant manner is essential for the acceptance of robots moving in human-inhabited environments. Previously, roboticists have developed classical navigation systems with decades of empirical validation to achieve safety and efficiency. However, the many complex factors of social compliance make classical navigation systems hard to adapt to social situations, where no amount of tuning enables them to be both safe (people are too unpredictable) and efficient (the frozen robot problem). With recent advances in deep learning approaches, the common reaction has been to entirely discard classical navigation systems and start from scratch, building a completely new learning-based social navigation planner. In this work, we find that this reaction is unnecessarily extreme: using a large-scale real-world social navigation dataset, SCAND, we find that classical systems can be used safely and efficiently in a large number of social situations (up to 80%). We therefore ask if we can rethink this problem by leveraging the advantages of both classical and learning-based approaches. We propose a hybrid strategy in which we learn to switch between a classical geometric planner and a data-driven method. Our experiments on both SCAND and two physical robots show that the hybrid planner can achieve better social compliance in terms of a variety of metrics, compared to using either the classical or learning-based approach alone.
Terrain awareness, i.e., the ability to identify and distinguish different types of terrain, is a critical ability that robots must have to succeed at autonomous off-road navigation. Current approaches that provide robots with this awareness either rely on labeled data which is expensive to collect, engineered features and cost functions that may not generalize, or expert human demonstrations which may not be available. Towards endowing robots with terrain awareness without these limitations, we introduce Self-supervised TErrain Representation LearnING (STERLING), a novel approach for learning terrain representations that relies solely on easy-to-collect, unconstrained (e.g., non-expert), and unlabelled robot experience, with no additional constraints on data collection. STERLING employs a novel multi-modal self-supervision objective through non-contrastive representation learning to learn relevant terrain representations for terrain-aware navigation. Through physical robot experiments in off-road environments, we evaluate STERLING features on the task of preference-aligned visual navigation and find that STERLING features perform on par with fully supervised approaches and outperform other state-of-the-art methods with respect to preference alignment. Additionally, we perform a large-scale experiment of autonomously hiking a 3-mile long trail which STERLING completes successfully with only two manual interventions, demonstrating its robustness to real-world off-road conditions.
The Benchmark Autonomous Robot Navigation (BARN) Challenge took place at the 2022 IEEE International Conference on Robotics and Automation (ICRA), in Philadelphia, PA, USA. The aim of the challenge was to evaluate state-of-the-art autonomous ground navigation systems for moving robots through highly constrained environments in a safe and efficient manner. Specifically, the task was to navigate a standardized differential drive ground robot from a predefined start location to a goal location as quickly as possible without colliding with any obstacles, both in simulation and in the real world. Five teams from all over the world participated in the qualifying simulation competition, three of which were invited to compete with one another at a set of physical obstacle courses at the conference center in Philadelphia. The competition results suggest that autonomous ground navigation in highly constrained spaces, despite seeming simple for experienced roboticists, is actually far from being a solved problem. In this article, we discuss the challenge, the approaches used by the top three winning teams, and lessons learned to direct future research.
Social navigation is the capability of an autonomous agent, such as a robot, to navigate in a 'socially compliant' manner in the presence of other intelligent agents such as humans. With the emergence of autonomously navigating mobile robots in human populated environments (e.g., domestic service robots in homes and restaurants and food delivery robots on public sidewalks), incorporating socially compliant navigation behaviors on these robots becomes critical to ensuring safe and comfortable human robot coexistence. To address this challenge, imitation learning is a promising framework, since it is easier for humans to demonstrate the task of social navigation rather than to formulate reward functions that accurately capture the complex multi objective setting of social navigation. The use of imitation learning and inverse reinforcement learning to social navigation for mobile robots, however, is currently hindered by a lack of large scale datasets that capture socially compliant robot navigation demonstrations in the wild. To fill this gap, we introduce Socially CompliAnt Navigation Dataset (SCAND) a large scale, first person view dataset of socially compliant navigation demonstrations. Our dataset contains 8.7 hours, 138 trajectories, 25 miles of socially compliant, human teleoperated driving demonstrations that comprises multi modal data streams including 3D lidar, joystick commands, odometry, visual and inertial information, collected on two morphologically different mobile robots a Boston Dynamics Spot and a Clearpath Jackal by four different human demonstrators in both indoor and outdoor environments. We additionally perform preliminary analysis and validation through real world robot experiments and show that navigation policies learned by imitation learning on SCAND generate socially compliant behaviors
148 • IEEE ROBOTICS & AUTOMATION MAGAZINE • DECEMBER 2022 T he Benchmark Autonomous Robot Navigation (BARN) Challenge took place at the 2022 IEEE International Conference on Robotics and Automation (ICRA), in Philadelphia, PA, USA. The aim of the challenge was to evaluate state-ofthe-art autonomous ground navigation systems for moving robots through highly constrained environments in a safe and efficient manner. Specifically, the task was to navigate a standardized differential drive ground robot from a predefined start location to a goal location as quickly as possible without colliding with any obstacles, both in simulation and in the real world. Five teams from all over the world participated in the qualifying simu lation competition, three of which were invited to compete with one another at a set of physical obstacle courses at the conference center in Philadelphia. The competition results suggest that autonomous ground navigation in highly con strained spaces, despite seeming simple for experienced ro boticists, is actually far from being a solved problem. In this article, we discuss the challenge, the ap proaches used by the top three winning teams, and lessons learned to direct future research.
The imitation learning research community has recently made significant progress towards the goal of enabling artificial agents to imitate behaviors from video demonstrations alone. However, current state-of-the-art approaches developed for this problem exhibit high sample complexity due, in part, to the high-dimensional nature of video observations. Towards addressing this issue, we introduce here a new algorithm called Visual Generative Adversarial Imitation from Observation using a State Observer VGAIfO-SO. At its core, VGAIfO-SO seeks to address sample inefficiency using a novel, self-supervised state observer, which provides estimates of lower-dimensional proprioceptive state representations from high-dimensional images. We show experimentally in several continuous control environments that VGAIfO-SO is more sample efficient than other IfO algorithms at learning from video-only demonstrations and can sometimes even achieve performance close to the Generative Adversarial Imitation from Observation (GAIfO) algorithm that has privileged access to the demonstrator's proprioceptive state information.
One of the key challenges in high speed off road navigation on ground vehicles is that the kinodynamics of the vehicle terrain interaction can differ dramatically depending on the terrain. Previous approaches to addressing this challenge have considered learning an inverse kinodynamics (IKD) model, conditioned on inertial information of the vehicle to sense the kinodynamic interactions. In this paper, we hypothesize that to enable accurate high-speed off-road navigation using a learned IKD model, in addition to inertial information from the past, one must also anticipate the kinodynamic interactions of the vehicle with the terrain in the future. To this end, we introduce Visual-Inertial Inverse Kinodynamics (VI-IKD), a novel learning based IKD model that is conditioned on visual information from a terrain patch ahead of the robot in addition to past inertial information, enabling it to anticipate kinodynamic interactions in the future. We validate the effectiveness of VI-IKD in accurate high-speed off-road navigation experimentally on a scale 1/5 UT-AlphaTruck off-road autonomous vehicle in both indoor and outdoor environments and show that compared to other state-of-the-art approaches, VI-IKD enables more accurate and robust off-road navigation on a variety of different terrains at speeds of up to 3.5 m/s.
Accurate control of robots at high speeds requires a control system that can take into account the kinodynamic interactions of the robot with the environment. Prior works on learning inverse kinodynamic (IKD) models of robots have shown success in capturing the complex kinodynamic effects. However, the types of control problems these approaches can be applied to are limited only to that of following pre-computed kinodynamically feasible trajectories. In this paper we present Optim-FKD, a new formulation for accurate, high-speed robot control that makes use of a learned forward kinodynamic (FKD) model and non-linear least squares optimization. Optim-FKD can be used for accurate, high speed control on any control task specifiable by a non-linear least squares objective. Optim-FKD can solve for control objectives such as path following and time-optimal control in real time, without needing access to pre-computed kinodynamically feasible trajectories. We empirically demonstrate these abilities of our approach through experiments on a scale one-tenth autonomous car. Our results show that Optim-FKD can follow desired trajectories more accurately and can find better solutions to optimal control problems than baseline approaches.
While imitation learning for vision-based au-tonomous mobile robot navigation has recently received a great deal of attention in the research community, existing approaches typically require state-action demonstrations that were gathered using the deployment platform. However, what if one cannot easily outfit their platform to record these demonstration signals or-worse yet-the demonstrator does not have access to the platform at all? Is imitation learning for vision-based autonomous navigation even possible in such scenarios? In this work, we hypothesize that the answer is yes and that recent ideas from the Imitation from Observation (IfO) literature can be brought to bear such that a robot can learn to navigate using only ego-centric video collected by a demonstrator, even in the presence of viewpoint mismatch. To this end, we introduce a new algorithm, Visual-Observation-only Imitation Learning for Autonomous navigation (VOILA), that can successfully learn navigation policies from a single video demonstration collected from a physically different agent. We evaluate VOILA in the AirSim simulator and show that VOILA not only successfully imitates the expert, but that it also learns navigation policies that can generalize to novel environments. Further, we demonstrate the effectiveness of VOILA in a real-world setting by showing that it allows a wheeled Jackal robot to successfully imitate a human walking in an environment while recording video with a handheld mobile phone camera.
Robots can learn to do complex tasks in simulation, but often, learned behaviors fail to transfer well to the real world due to simulator imperfections (the reality gap). Some existing solutions to this sim-to-real problem, such as Grounded Action Transformation (GAT), use a small amount of real-world experience to minimize the reality gap by grounding the simulator. While very effective in certain scenarios, GAT is not robust on problems that use complex function approximation techniques to model a policy. In this paper, we introduce Reinforced Grounded Action Transformation(RGAT), a new sim-to-real technique that uses Reinforcement Learning (RL) not only to update the target policy in simulation, but also to perform the grounding step itself. This novel formulation allows for end-to-end training during the grounding step, which, compared to GAT, produces a better grounded simulator. Moreover, we show experimentally in several MuJoCo domains that our approach leads to successful transfer for policies modeled using neural networks.
UT Austin Villa has participated in five RoboCup@Home competitions, performing respectably in each. What is more exciting, however, is that we have begun a strong program of research that has been in part inspired by our efforts in this competition. It is our intention to build a comprehensive service robot system which is used in our laboratories, in a real-world deployment in our CS Department, and to compete in RoboCup@Home. In this Team Description Paper, you will find the highlights of our efforts and our plans for 2022.
The sim to real transfer problem deals with leveraging large amounts of inexpensive simulation experience to help artificial agents learn behaviors intended for the real world more efficiently. One approach to sim-to-real transfer is using interactions with the real world to make the simulator more realistic, called grounded sim to-real transfer. In this paper, we show that a particular grounded sim-to-real approach, grounded action transformation, is closely related to the problem of imitation from observation IfO, learning behaviors that mimic the observations of behavior demonstrations. After establishing this relationship, we hypothesize that recent state-of-the-art approaches from the IfO literature can be effectively repurposed for such grounded sim-to-real transfer. To validate our hypothesis we derive a new sim-to-real transfer algorithm - generative adversarial reinforced action transformation (GARAT) - based on adversarial imitation from observation techniques. We run experiments in several simulation domains with mismatched dynamics, and find that agents trained with GARAT achieve higher returns in the real world compared to existing black-box sim-to-real methods
Robot control policies learned in simulation do not often transfer well to the real world. Many existing solutions to this sim-to-real problem, such as the Grounded Action Transformation (GAT) algorithm, seek to correct for or ground these differences by matching the simulator to the real world. However, the efficacy of these approaches is limited if they do not explicitly account for stochasticity in the target environment. In this work, we analyze the problems associated with grounding a deterministic simulator in a stochastic real world environment, and we present examples where GAT fails to transfer a good policy due to stochastic transitions in the target domain. In response, we introduce the Stochastic Grounded Action Transformation(SGAT) algorithm,which models this stochasticity when grounding the simulator. We find experimentally for both simulated and physical target domains that SGAT can find policies that are robust to stochasticity in the target domain