We introduce STRING: Separable Translationally Invariant Position Encodings. STRING extends Rotary Position Encodings, a recently proposed and widely used algorithm in large language models, via a unifying theoretical framework. Importantly, STRING still provides exact translation invariance, including token coordinates of arbitrary dimensionality, whilst maintaining a low computational footprint. These properties are especially important in robotics, where efficient 3D token representation is key. We integrate STRING into Vision Transformers with RGB(-D) inputs (color plus optional depth), showing substantial gains, e.g. in open-vocabulary object detection and for robotics controllers. We complement our experiments with a rigorous mathematical analysis, proving the universality of our methods.
Until recently, robotics safety research was predominantly about collision avoidance and hazard reduction in the immediate vicinity of a robot. Since the advent of large vision and language models (VLMs), robots are now also capable of higher-level semantic scene understanding and natural language interactions with humans. Despite their known vulnerabilities (e.g. hallucinations or jail-breaking), VLMs are being handed control of robots capable of physical contact with the real world. This can lead to dangerous behaviors, making semantic safety for robots a matter of immediate concern. Our contributions in this paper are two fold: first, to address these emerging risks, we release the ASIMOV Benchmark, a large-scale and comprehensive collection of datasets for evaluating and improving semantic safety of foundation models serving as robot brains. Our data generation recipe is highly scalable: by leveraging text and image generation techniques, we generate undesirable situations from real-world visual scenes and human injury reports from hospitals. Secondly, we develop a framework to automatically generate robot constitutions from real-world data to steer a robot's behavior using Constitutional AI mechanisms. We propose a novel auto-amending process that is able to introduce nuances in written rules of behavior; this can lead to increased alignment with human preferences on behavior desirability and safety. We explore trade-offs between generality and specificity across a diverse set of constitutions of different lengths, and demonstrate that a robot is able to effectively reject unconstitutional actions. We measure a top alignment rate of 84.3 generated constitutions, outperforming no-constitution baselines and human-written constitutions. Data is available at asimov-benchmark.github.io
When AI interacts with the physical world – as a robot or an assistive agent – new safety challenges emerge beyond those of purely “digital AI". In such interactions, the potential for physical harm is direct and immediate. How well do state-of-the-art foundation models understand common-sense facts about physical safety, e.g. that a box may be too heavy to lift, or that a hot cup of coffee should not be handed to a child? In this paper, our contributions are three-fold: first, we develop a highly scalable approach to continuous physical safety benchmarking of Embodied AI systems, grounded in real-world injury narratives and operational safety constraints. To probe multi-modal safety understanding, we turn these narratives and constraints into photorealistic images and videos capturing transitions from safe to unsafe states, using advanced generative models. Secondly, we comprehensively analyze the ability of major foundation models to perceive risks, reason about safety, and trigger interventions; this yields multi-faceted insights into their deployment readiness for safety-critical agentic applications. Finally, we develop a post-training paradigm to teach models to explicitly reason about embodiment-specific safety constraints provided through system instructions. The resulting models generate thinking traces that make safety reasoning interpretable and transparent, achieving state of the art performance in constraint satisfaction evaluations. The benchmark is released at https://asimov-benchmark.github.io/v2
A fundamental challenge in learning an unknown dynamical system is to reduce model uncertainty by making measurements while maintaining safety. In this work, we formulate a mathematical definition of what it means to safely learn a dynamical system by sequentially deciding where to initialize the next trajectory. In our framework, the state of the system is required to stay within a safety region for a horizon of $T$ time steps under the action of all dynamical systems that (i) belong to a given initial uncertainty set, and (ii) are consistent with the information gathered so far. For our first set of results, we consider the setting of safely learning a linear dynamical system involving $n$ states. For the case $T=1$, we present a linear programming-based algorithm that either safely recovers the true dynamics from at most $n$ trajectories, or certifies that safe learning is impossible. For $T=2$, we give a semidefinite representation of the set of safe initial conditions and show that $\lceil n/2 \rceil$ trajectories generically suffice for safe learning. Finally, for $T = \infty$, we provide semidefinite representable inner approximations of the set of safe initial conditions and show that one trajectory generically suffices for safe learning. Our second set of results concerns the problem of safely learning a general class of nonlinear dynamical systems. For the case $T=1$, we give a second-order cone programming based representation of the set of safe initial conditions. For $T=\infty$, we provide semidefinite representable inner approximations to the set of safe initial conditions. We show how one can safely collect trajectories and fit a polynomial model of the nonlinear dynamics that is consistent with the initial uncertainty set and best agrees with the observations.
Achieving human-level performance on real world tasks is a north star for the robotics community. We present the first learned robot agent that reaches amateur human-level performance in competitive table tennis. Table tennis is a physically demanding sport that takes humans years to master. We contribute (1) a hierarchical and modular policy architecture consisting of (i) low level controllers with their skill descriptors that model their capabilities and (ii) a high level controller that chooses the low level skills, (2) techniques for enabling zero-shot sim-to-real and curriculum building, including an iterative approach (train in sim, deploy in real), and (3) real time adaptation to unseen opponents. Policy performance was assessed through 29 robot vs. human matches of which the robot won 45% (13/29). All humans were unseen players and their skill level varied from beginner to tournament level. Whilst the robot lost all matches vs. the most advanced players it won 100% matches vs. beginners and 55% matches vs. intermediate players, demonstrating solidly amateur human-level performance. Videos of the matches can be viewed here.
General-purpose robots need a deep understanding of the physical world, advanced reasoning, and general and dexterous control. This report introduces the latest generation of the Gemini Robotics model family: Gemini Robotics 1.5, a multi-embodiment Vision-Language-Action (VLA) model, and Gemini Robotics-ER 1.5, a state-of-the-art Embodied Reasoning (ER) model. We are bringing together three major innovations. First, Gemini Robotics 1.5 features a novel architecture and a Motion Transfer (MT) mechanism, which enables it to learn from heterogeneous, multi-embodiment robot data and makes the VLA more general. Second, Gemini Robotics 1.5 interleaves actions with a multi-level internal reasoning process in natural language. This enables the robot to "think before acting" and notably improves its ability to decompose and execute complex, multi-step tasks, and also makes the robot's behavior more interpretable to the user. Third, Gemini Robotics-ER 1.5 establishes a new state-of-the-art for embodied reasoning, i.e., for reasoning capabilities that are critical for robots, such as visual and spatial understanding, task planning, and progress estimation. Together, this family of models takes us a step towards an era of physical agents-enabling robots to perceive, think and then act so they can solve complex multi-step tasks.
Large vision and language models are being increasingly deployed on real robots, leading to an immediate need for ensuring robot safety under AI-control. In this paper, we develop the ASIMOV Benchmark - a collection of large-scale semantic safety datasets grounded in real-world visual scenes and human injury reports from hospitals (500k situations, 3M instructions). We propose a scalable recipe for data generation leveraging text and image generation techniques to synthesize safety-relevant scenarios. As a second contribution, we develop a framework to automatically generate robot constitutions from real-world data to steer a robot's behavior using Constitutional AI mechanisms. We report a top alignment rate of 84.3% on the ASIMOV Benchmark using generated constitutions, outperforming no-constitution baselines and human-written constitutions. We argue that human interpretability and modifiability of constitutions inferred from data make them an ideal medium for behavior governance of AI-controlled robots. Data is available at asimov-benchmark.github.io
A crucial design decision for any robot learning pipeline is the choice of policy representation: what type of model should be used to generate the next set of robot actions? Owing to the inherent multi-modal nature of many robotic tasks, combined with the recent successes in generative modeling, researchers have turned to state-of-the-art probabilistic models such as diffusion models for policy representation. In this work, we revisit the choice of energy-based models (EBM) as a policy class. We show that the prevailing folklore -- that energy models in high dimensional continuous spaces are impractical to train -- is false. We develop a practical training objective and algorithm for energy models which combines several key ingredients: (i) ranking noise contrastive estimation (R-NCE), (ii) learnable negative samplers, and (iii) non-adversarial joint training. We prove that our proposed objective function is asymptotically consistent and quantify its limiting variance. On the other hand, we show that the Implicit Behavior Cloning (IBC) objective is actually biased even at the population level, providing a mathematical explanation for the poor performance of IBC trained energy policies in several independent follow-up works. We further extend our algorithm to learn a continuous stochastic process that bridges noise and data, modeling this process with a family of EBMs indexed by scale variable. In doing so, we demonstrate that the core idea behind recent progress in generative modeling is actually compatible with EBMs. Altogether, our proposed training algorithms enable us to train energy-based models as policies which compete with -- and even outperform -- diffusion models and other state-of-the-art approaches in several challenging multi-modal benchmarks: obstacle avoidance path planning and contact-rich block pushing.
Visuomotor policies trained via imitation learning are capable of performing challenging manipulation tasks, but are often extremely brittle to lighting, visual distractors, and object locations. These vulnerabilities can depend unpredictably on the specifics of training, and are challenging to expose without time-consuming and expensive hardware evaluations. We propose the problem of predictive red teaming: discovering vulnerabilities of a policy with respect to environmental factors, and predicting the corresponding performance degradation without hardware evaluations in off-nominal scenarios. In order to achieve this, we develop RoboART: an automated red teaming (ART) pipeline that (1) modifies nominal observations using generative image editing to vary different environmental factors, and (2) predicts performance under each variation using a policy-specific anomaly detector executed on edited observations. Experiments across 500+ hardware trials in twelve off-nominal conditions for visuomotor diffusion policies demonstrate that RoboART predicts performance degradation with high accuracy (less than 0.19 average difference between predicted and real success rates). We also demonstrate how predictive red teaming enables targeted data collection: fine-tuning with data collected under conditions predicted to be adverse boosts baseline performance by 2-7x.
Recent advancements in large multimodal models have led to the emergence of remarkable generalist capabilities in digital domains, yet their translation to physical agents such as robots remains a significant challenge. This report introduces a new family of AI models purposefully designed for robotics and built upon the foundation of Gemini 2.0. We present Gemini Robotics, an advanced Vision-Language-Action (VLA) generalist model capable of directly controlling robots. Gemini Robotics executes smooth and reactive movements to tackle a wide range of complex manipulation tasks while also being robust to variations in object types and positions, handling unseen environments as well as following diverse, open vocabulary instructions. We show that with additional fine-tuning, Gemini Robotics can be specialized to new capabilities including solving long-horizon, highly dexterous tasks, learning new short-horizon tasks from as few as 100 demonstrations and adapting to completely novel robot embodiments. This is made possible because Gemini Robotics builds on top of the Gemini Robotics-ER model, the second model we introduce in this work. Gemini Robotics-ER (Embodied Reasoning) extends Gemini's multimodal reasoning capabilities into the physical world, with enhanced spatial and temporal understanding. This enables capabilities relevant to robotics including object detection, pointing, trajectory and grasp prediction, as well as multi-view correspondence and 3D bounding box predictions. We show how this novel combination can support a variety of robotics applications. We also discuss and address important safety considerations related to this new class of robotics foundation models. The Gemini Robotics family marks a substantial step towards developing general-purpose robots that realizes AI's potential in the physical world.
Generative world models hold significant potential for simulating interactions with visuomotor policies in varied environments. Frontier video models can enable generation of realistic observations and environment interactions in a scalable and general manner. However, the use of video models in robotics has been limited primarily to in-distribution evaluations, i.e., scenarios that are similar to ones used to train the policy or fine-tune the base video model. In this report, we demonstrate that video models can be used for the entire spectrum of policy evaluation use cases in robotics: from assessing nominal performance to out-of-distribution (OOD) generalization, and probing physical and semantic safety. We introduce a generative evaluation system built upon a frontier video foundation model (Veo). The system is optimized to support robot action conditioning and multi-view consistency, while integrating generative image-editing and multi-view completion to synthesize realistic variations of real-world scenes along multiple axes of generalization. We demonstrate that the system preserves the base capabilities of the video model to enable accurate simulation of scenes that have been edited to include novel interaction objects, novel visual backgrounds, and novel distractor objects. This fidelity enables accurately predicting the relative performance of different policies in both nominal and OOD conditions, determining the relative impact of different axes of generalization on policy performance, and performing red teaming of policies to expose behaviors that violate physical or semantic safety constraints. We validate these capabilities through 1600+ real-world evaluations of eight Gemini Robotics policy checkpoints and five tasks for a bimanual manipulator.
Recent efforts to scale Transformer models have demonstrated rapid progress across a wide range of tasks (Wei at. al 2022). However, fine-tuning these models for downstream tasks is quite expensive due to their large parameter counts. Parameter-efficient fine-tuning (PEFT) approaches have emerged as a viable alternative, allowing us to fine-tune models by updating only a small number of parameters. In this work, we propose a general framework for parameter efficient fine-tuning (PEFT), based on *structured unrestricted-rank matrices* (SURM) which can serve as a drop-in replacement for popular approaches such as Adapters and LoRA. Unlike other methods like LoRA, SURMs give us more flexibility in finding the right balance between compactness and expressiveness. This is achieved by using *low displacement rank matrices* (LDRMs), which hasn't been used in this context before. SURMs remain competitive with baselines, often providing significant quality improvements while using a smaller parameter budget. SURMs achieve: **5**-**7**% accuracy gains on various image classification tasks while replacing low-rank matrices in LoRA and: up to **12x** reduction of the number of parameters in adapters (with virtually no loss in quality) on the GLUE benchmark.
We present an embodied AI system which receives open-ended natural language instructions from a human, and controls two arms to collaboratively accomplish potentially long-horizon tasks over a large workspace. Our system is modular: it deploys state of the art Large Language Models for task planning,Vision-Language models for semantic perception, and Point Cloud transformers for grasping. With semantic and physical safety in mind, these modules are interfaced with a real-time trajectory optimizer and a compliant tracking controller to enable human-robot proximity. We demonstrate performance for the following tasks: bi-arm sorting, bottle opening, and trash disposal tasks. These are done zero-shot where the models used have not been trained with any real world data from this bi-arm robot, scenes or workspace.Composing both learning- and non-learning-based components in a modular fashion with interpretable inputs and outputs allows the user to easily debug points of failures and fragilities. One may also in-place swap modules to improve the robustness of the overall platform, for instance with imitation-learned policies.
Large Language Models (LLMs) have demonstrated the ability to perform semantic reasoning, planning and write code for robotics tasks. However, most methods rely on preexisting primitives (i.e. pick, open drawer) or similar examples of robot code alone, which heavily limits their scalability to new scenarios. We present PromptBook, a collection of different prompting paradigms to generate code for successfully executing new manipulation skills. We demonstrate example-based, instruction-based and chain-of-thought to write robot code; as well as a method to build the prompt leveraging LLMs and human feedback. We show PromptBook enables LLMs to write code for new low-level manipulation skills in a zero-shot manner: from picking diverse objects, opening/closing drawers, to whisking, and waving hello. We evaluate the new skills on a mobile manipulator with 83% success rate at picking, 50-71% at opening drawers and 100% at closing them. Notably, the LLM is able to infer gripper orientation for grasping a drawer handle (z-axis aligned) vs. a top-down grasp (x-axis aligned).
An elusive goal in navigation research is to build an intelligent agent that can understand multimodal instructions including natural language and image, and perform useful navigation. To achieve this, we study a widely useful category of navigation tasks we call Multimodal Instruction Navigation with demonstration Tours (MINT), in which the environment prior is provided through a previously recorded demonstration video. Recent advances in Vision Language Models (VLMs) have shown a promising path in achieving this goal as it demonstrates capabilities in perceiving and reasoning about multimodal inputs. To solve MINT, we present Mobility VLA, a hierarchical Vision-Language-Action (VLA) navigation policy that combines the environment understanding and common sense reasoning power of long-context VLMs and a robust low-level navigation policy based on topological graphs. The high-level policy consists of a long-context VLM that takes the demonstration tour video and the multimodal user instruction as input to find the goal frame in the tour video. Next, a low-level policy uses the goal frame and an offline constructed topological graph to generate robot actions at every timestep. We evaluated Mobility VLA in a 836m(2) real world environment and show that Mobility VLA has a high end-to-end success rates on previously unsolved multimodal instructions such as "Where should I return this?" while holding a plastic bin. A video demonstrating Mobility VLA can be found here: youtu.be/-Tof_Q8_5s
In this paper, we describe the design of the Barkour benchmark for measuring robot agility in navigating complex environments. Despite the growing interest in developing agile robot locomotion skills, the field lacks systematic benchmarks to measure the performance of robotic control systems and hardware in agility-focused tasks. This motivated us to propose the Barkour benchmark, an obstacle course designed to quantify agility across various robotic platforms. Inspired by dog agility competitions, the course features diverse obstacles and a time-based scoring mechanism, encouraging researchers to develop controllers that enable robots to move quickly, precisely, and with adaptability. This benchmark is challenging as it demands diverse motion skills and the time-based scoring requires control precision at high speed. Along with the design details presented in the paper, we release our simulated environment setups in MuJoCo-XLA and the CAD model of a custom-designed quadruped robot to facilitate future research to reproduce the Barkour setup (available at sites.google.com/view/barkour). We hope these together will accelerate the pace of robot agility research.
We present High-Density Visual Particle Dynamics (HD-VPD), a learned world model that can emulate the physical dynamics of real scenes by processing massive latent point clouds containing 100K+ particles. To enable efficiency at this scale, we introduce a novel family of Point Cloud Transformers (PCTs) called Interlacers leveraging intertwined linear-attention Performer layers and graph-based neighbour attention layers. We demonstrate the capabilities of HD-VPD by modeling the dynamics of high degree-of-freedom bi-manual robots with two RGB-D cameras. Compared to the previous graph neural network approach, our Interlacer dynamics is twice as fast with the same prediction quality, and can achieve higher quality using 4x as many particles. We illustrate how HD-VPD can evaluate motion plan quality with robotic box pushing and can grasping tasks. See videos and particle dynamics rendered by HD-VPD at https://sites.google.com/view/hd-vpd.
We present Self-Adaptive Robust Attention for Robotics Transformers (SARA-RT): a new paradigm for addressing the emerging challenge of scaling up Robotics Transformers (RT) for on-robot deployment. SARA-RT relies on the new method of fine-tuning proposed by us, called up-training. It converts pre-trained or already fine-tuned Transformer-based robotic policies of quadratic time complexity (including massive billion-parameter vision-language-action models or VLAs), into their efficient linear-attention counterparts maintaining high quality. We demonstrate the effectiveness of SARA-RT by speeding up: (a) the class of recently introduced RT-2 models, the first VLA robotic policies pre-trained on internet-scale data, as well as (b) Point Cloud Transformer (PCT) robotic policies operating on large point clouds. We complement our results with the rigorous mathematical analysis providing deeper insight into the phenomenon of SARA.
We present a deep-dive into a real-world robotic learning system that, in previous work, was shown to be capable of hundreds of table tennis rallies with a human and has the ability to precisely return the ball to desired targets. This system puts together a highly optimized perception subsystem, a high-speed low-latency robot controller, a simulation paradigm that can prevent damage in the real world and also train policies for zero-shot transfer, and automated real world environment resets that enable autonomous training and evaluation on physical robots. We complement a complete system description, including numerous design decisions that are typically not widely disseminated, with a collection of studies that clarify the importance of mitigating various sources of latency, accounting for training and deployment distribution shifts, robustness of the perception system, sensitivity to policy hyper-parameters, and choice of action space. A video demonstrating the components of the system and details of experimental results can be found at https://youtu.be/uFcnWjB42I0.
Jan Struyf合作论文数Declarative Languages and Artificial Intelligence research group6